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Re: [DL] 'Different' campaign ideas?



> Amazing campaign, but I can't do exactly the same thing
> as it shares
> players. However, the above paragraph gives you an idea
> as to the kind of
> thing I may be looking for. What I'm after is some ideas
> as to a way I can
> use the "two characters each who eventually meet or at
> least interact in a
> cool and 'wow our GM is a RPG God' kind of way" concept
> in a deadlands
> setting.

Whatever you decide to do, this is the *perfect*
opportunity to use VotWW!

An interesting twist would be if you could have posse2
exist in some sort of "dream state"  As things progress,
have a member of posse1 with night haunts or visions or
something, start to see posse2 doing things, and vice
versa...  As time passes, make the their dreams tie into
things that each posse sees, hears about, etc. in their
"real" world.  As you build up the tie-ins, make it obvious
that their actions are directly affecting each other, and
that they are destined to "form up" for some monumental
task. 

Patrick "Mr general type of ideas" Phalen
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