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[DL] Under the Hammer



> Though to solve the problem your player had below - of people dissapearing
> behind cover - I have a house rule for getting the drop on someone called
> under the hammer.
>
> Basically - by taking an additional -2 penalty, a shooter can roll to hit
> someone but instead of doing damage right away - they can hold off -
> keeping the target under the hammer.  Instead of tossing the action card
> they just used back into the pile, they keep it as if it was up their
> sleeve.  At anytime they want - including pre-empting an action by the
> target - they can "fire" and automatically hit the target by using this
card.
>
> Now - the target can get from under the hammer by:  Using a Red Joker.
> Getting a raise over the firer in a quickness/quickdraw roll in order to
> act simultaneously, getting two raises over the firer to act right before,
> or by beating the firer in a test of wills. (With a bonus to the firer
> because the target is in an inferior bargaining position).
>
> The firer relinquishes the hammer if he: Gets the Black Joker, loses a
test
> of wills, or takes his concentration away from the target.  (Takes a
> non-simple action, gets stunned, fails a surprise check, etc.)
>
> I like it because it gives the posse a non-lethal option - they can secure
> their position without "wasting" time by talking.  They can put someone
> under the hammer first and then try an talk to 'em.
>
> It also gives my mooks an option - one that makes even the toughest posse
> think twice about charging 20 bandits.

Egad Brain, brilliant! ;)

Love it... consider it stolen!