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Re: [DL] persuading against the odds
For my two bits:
I would agree that the best route is to ask players
to provide an approach style. Is the character trying to fast-talk a NPC into
doing something, or are they providing arguments for why the NPC should do
something. The more specific they can get, the better. Even if a player isn't
socially inclined, they should have a general idea about what sort of approach
would be convincing to them.
One of the players in my group has a fast-talking
"alchemist" (some of his concoctions work) who often buries the dim-witted in
large words. Another player had a Marshall who would lay out, all nice and neat,
every reason for the NPC to do what the Marshall wanted.
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"We live on an island of ignorance in the midst of
black seas of infinity and it was not meant that we should voyage far." -H.P.
Lovecraft
E. Zimmerman