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Re: [DL] Money: How much is too much?





Charles Bowden schrieb:

> I would play on their hinderances if possible you know heroic especially
> you could lull them in and them have a chick run off with there money.
> If you don't want to do that send them to the Maze you can easily jack
> up the prices there and they won't be rich long.  Just my 2cents.
>
> Charles
>
> "Tabb, David" wrote:
> >
> > In my campaign, my players pick up everything that isn't nailed down and
> > sell it off at the next opportunity.  I'm talking guns, horses, found mad
> > science, stuff like that.  This is causing them to garner vast sums of
> > wealth relative to the average annual income.
> >
> > For instance, the posse goes up against 8 mounted thugs.  When the smoke
> > clears, there are 8 dead or captured thugs and 8 horses free for the taking.
> > They sell the 8 horses for half-book, or $75 each.  They sell the guns (they
> > have an aversion to single-action, but that's a different post), gun belts,
> > saddles, everything they can think of.  They collect bounty on the bad guys
> > if there is one.  Even if they don't know whether there is or not, they
> > always check.
> >
> > From a player perspective, this is all reasonable.  When you get the chance
> > you milk it for all it's worth.  But from my Marshall perspective, it's a
> > problem because if they're too rich, a $500 bounty on some guy's head isn't
> > going to set them off on an adventure.
> >
> > I know this is an old problem, and the old answer is "get them to spend it."
> > But if each time they shoot up some bad guys they get maybe $90 per bad guy,
> > and rooms cost $1 a night, it's hard to get them to spend it fast enough.
> > And I can't send human bad guys after them without the standard
> > accoutrements.  (They haven't gone up against many powerful but cash-poor
> > monsters yet because I'm easing them into it.)
> >
> > What can I do?  Or am I worrying too much?
> >
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>
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Give them a journey to the City of Lost Angels!


Marschall Jolly