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Re: [DL] A Query for all you Marshals out there!



  Sometimes groups like this have to be given enough
rope to hang themselves with, i.e. make the main bad
guy invunerable to almost everything except for a
special weekness, that if the party would have done
some investigating they would have discovered.
  You could also set them up in situations, where
their not sure who the bad guys are, and if they
decide to let God sort them out, have the law hunt
them down.
  Of course the idea is not to punish the players only
to make them think before they act.
  As far as NPCs go, try to give some of the NPCs
quirks or a look that fires their imagination, for
example: as you walk into the saloon, you spot a old
one eyed man playing solitaire with a set of very
strange cards and whistling a tune that seems
familiar.
In the above example the character could be a Huckster
(the most obvious possibility), a famous gunslinger,
or the local town drunk with all kinds of information
for the posse.
  It's hard to give advice not knowing the style of
play your group prefers.  Also realise that some
players only enjoy "Hack and Slash" styles of play and
that's o.k..  Just my 2 cents.
                                   Horace Black




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