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RE: [DL] New Hex -Opinions? Goff?



I'm not entirely familiar with hexes, so I'm going to ask a couple questions
as I give my opinions...

>>Cardsharp

Good name, very clever.

>>When this hex is cast the huckster causes a deck of playing cards >>to
turn into razor sharp throwing weapons.

When I read this, I envisioned the huckster pulling a hand of cards from a
deck and throwing them, with the hex being cast upon the cards he's
throwing. Is that what was intended?

>>The huckster must have at least 1 point in throwin' unbalanced in >>order
to use this hex.

I'd say, let a huckster without throwin':unbalanced cast the hex, too. He
might not hit anything, but it could still be useful as a scare tactic.

>>The damage for each card is 1d6. In addition each card is AP: 1. >>The
hand that is drawn determines the number of cards effected by >>this hex as
follows:

I take it that five is the most cards that can be affected? I have to say, I
like this hex. As someone else already said, it's well-powered without being
overbalancing. It's also very appealing, visually. Tell your player, "Good
job!"

Derek D. Bass

Etheric Musings -- The Science of the Sons of Ether
(soon, hopefully, with a Deadlands/Mad Scientist section as well)
http://web.cari.net/~ddbass/Ether.htm

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