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Re: [DL] 1013?



I think it's because the number 13 is cursed.

And when you're making a game about horrors set to
destroy mankind, you don't cut corners.

Mark M.
At least that's MY take on it.  
--- John Goff <JohnGoff@deadlands.com> wrote:
> >
> > Someone asked Goff this recently at the con he
> attended and Gof's response
> > was that he wasn't sure if there was ever a
> product with that number, but
> > thinks it may have been something that was
> scheduled to go but ended up
> > getting scrapped.  It would be interesting to get
> to the bottom of this,
> > though...
> >
> > Nick "Rufus" Zachariasen
> >
> 
> That's pretty much it. I got the full story from our
> office and have since
> forgotten it. The jist of it is we planned a
> product, numbered our books and
> then ended up scrapping it long after the book had
> been passed over. Rather
> than go back and give another new book an older
> number that then looks even
> weirder (giving the appearnace to distributors and
> retails that not only did
> we drop a planned project, we were _really_ late on
> another one) it just got
> left out.
> 
> At least I think that's the answer--now that I'm
> half-way to dead I forget
> things so easily...
> 
> John
> 
> 
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> 


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