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Re: [DL] Posse Fate Chips



Thanks much, but I need to clarify something.  You
said "Players Guide," so I'm assuming this is the
revised, new book.  Do you know if this same paragraph
is found in "Quick and the Dead" as well, since we use
the original rules?

Thanks in advance, and sorry for bogging things down.

--- "B.D. Flory" <bflory@frontiernet.net> wrote:
> | > For the record, you can't chip damage rolls.
> | 
> | *blink*  Before I take this to my GM, would
> someone
> | provide a reference (page number and book would be
> | great!).  Thanks.
> 
> From the Weird West Player's Guide, page 144, under
> "Calling On Fate"-
> third paragraph.
> 
> "Trait and Aptitude tells you how to use each type
> of chip to increase
> those Trait and Aptitude rolls your hero has some
> control over- those he
> can put a little extra "oomph" into.  This includes
> the Strength portion of
> a hand-to-hand damage roll, bu the way.  That's a
> neat "cheat" of the rules
> since Fate chips can't normally be spent on damage
> rolls."
> 
> To be fair, I should've mentioned the bit about
> chipping Strength rolls for
> damage, but, in general, damage rolls can't be
> chipped.
> 
> B. D. Flory
> 
> "There are four types of homicide: felonious,
> culpable, justifiable, and
> praiseworthy."
>                                                   
> -Oscar Wilde
> 
> 
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> 


=====

Marguerite


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