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Re: [DL] Bigger dice or more of them?



One thing that is not being mentioned and I feel probably should be:  The
fewer dice you have, the higher your risk (no matter the die type) of going
bust.

Thing is, it is easier (i.e. takes fewer Bounty Points) to raise a
coordination than it is to raise a die type, and you can always spend white
chips to add dice to a roll.

This is a discussion that our group has pretty often actually, and the
general consensus is that it is better to have higher die-types (and fewer
of them) than more of lower types.

Tif (who sometimes feels like Marshall Black's whipping girl)

----- Original Message -----
From: "doyle erin west" <westfam@awesomenet.net>
To: <deadlands@gamerz.net>
Sent: Tuesday, February 13, 2001 5:21 PM
Subject: Re: [DL] Bigger dice or more of them?


> ok.  we worked this out a while back.  basicly, the die type is the raw
> measurement of ability, while the coordination is your controll of said
> ability.
>
> as to your actual question, the lower the dice, the more likely you are to
> get aces, same with rolling more dice.  but you need more aces to beat any
> given target.
>
> somewhere someone worked out all the odds for deadlands, i believe.  might
> be on darious's site (can be reaced off the peginc.com links list), but
i'm
> not posative.  hope i helped.
> ----- Original Message -----
> From: "Andrew Ross" <arosslaw@earthlink.net>
> To: <deadlands@gamerz.net>
> Sent: Wednesday, February 14, 2001 6:55 AM
> Subject: [DL] Bigger dice or more of them?
>
>
> > Howdy.
> >
> > I'm gearing up to run an 1890's Cthulhu game using the Deadlands rules.
> > I love the CoC setting and adventures, but can't stand the system, so
> > every now and then I try converting it over to yet another game system
> > and giving it a whirl. So far I've tried GURPS, Unisystem, Over the Edge
> > and Castle Falkenstein. While all worked to one degree or another, none
> > of them really grabbed me, so now its Deadlands turn.
> >
> > I've got the Adios A-Migo dime novel which gives some nice conversion
> > notes in the back, but the statistic conversions are giving me some
> > pause. The dime novel gives a chart to match deadlands die types with
> > the CoC numbers, with a coordination of 1. BUT, it also says that you
> > can drop the die type by one and raise the coordination by +2, so an 18
> > can be 1d12, 3d10, or 5d8.
> >
> > My problem, never having run Deadlands before, is I can't really tell
> > which is better. Obviously more dice means a better chance at an ace,
> > but a higher die type gives a larger range of numbers. My knee-jerk
> > response is to reduce everything 1 level and give it 3 dice, but that's
> > going to make everything look an awful lot alike.
> >
> > So, I'm hoping those of you more familiar with the system, or those
> > who've done some conversion work yourselves, can help me out here. Is
> > lots of smaller dice better, or fewer big dice? The number of dice only
> > matter for trait checks, so for skills it would seem that bigger dice
> > would be better. What's the ratio of trait-to-skill checks, generally
> > speaking?
> >
> > Thanks.
> >
> > Andrew Ross (arosslaw@earthlink.net)
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
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