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RE: [DL] Desperados
> -----Original Message-----
> From: Leybourne, Brian - CLM [mailto:Brian.Leybourne@airnz.co.nz]
> Subject: Re: [DL] Desperados
>
<snip>
> It's extremely hard. There are 25 missions, and after the
> first 7-8 or so, the difficulty is vamped up so much that
> there's basically only one way to go through each level,
> and you have to have split-second timing to pull it
>
This is pretty standard in poorly written computer games. You (as a
developer) can spend lots of time and tons of money developing a decent AI
... or you can make it so insanely hard that some people *mistake* it for
good AI.
Jim "there's a *reason* no one's ever heard of it"
Jim Heivilin, System Administrator,
Open Systems, IAT Services,
University of Missouri at Columbia
mailto:banzai@missouri.edu, 884-3898