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RE: [DL] Desperados



> -----Original Message-----
> From: Leybourne, Brian - CLM [mailto:Brian.Leybourne@airnz.co.nz]
> Subject: Re: [DL] Desperados
> 
<snip>
> It's extremely hard. There are 25 missions, and after the 
> first 7-8 or so, the difficulty is vamped up so much that 
> there's basically only one way to go through each level, 
> and you have to have split-second timing to pull it
>
This is pretty standard in poorly written computer games.  You (as a
developer) can spend lots of time and tons of money developing a decent AI
... or you can make it so insanely hard that some people *mistake* it for
good AI.  

Jim "there's a *reason* no one's ever heard of it" 

Jim Heivilin, System Administrator,
Open Systems, IAT Services, 
University of Missouri at Columbia
mailto:banzai@missouri.edu, 884-3898