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RE: [DL] Looking for random help



Sorry, as I re-read my mail, I realize I didn't make it clear I was agreeing with you.  I agree totally with what you're saying!!!!  The other this that sucks about the characters you describe is they won't work with you or with the posse, pulling a "my character wouldn't do that" every 5 minutes.  Basically they're done with the character's story before they even belly up to the table.  The stuff I was saying is that it's much cooler to have a clean slate character (Luke, Neo) and put them into a situation where they grow rather than the Cursed-Werewolf-Nosforatu-Harrowed-Alchemist with a taste for blood.  Powers don't equal cool character.
 
"Cactus" Chris
 
-----Original Message-----
From: Matthew Hanson [mailto:deviantsevant@msn.com]
Sent: Friday, July 13, 2001 12:36 PM
To: Deadlands
Subject: Re: [DL] Looking for random help

 
 Yes, but these examples are a far cry from " My ancestry made a deal with Satan to devote a child every sixth generation to the cause of darkness. I am that child. As such I have these kick-ass (Over) Powers but am constantly tortured by dreams of some guy in red pajamas poking me in the ass with a pitchfork. For now I'm okay but its only a matter of time before I go ape-shit(tm) all over the whole rest of the posse and try to eat their brains." What you have cited are (relatively) mundane yet still exciting defining events in a character's life that do not, necessarily, lead to them being an Uber-Powerful yet dark and doomed hero. There is a world of difference between a "tortured" past and a "demonic" past.
 
I guess I might allow a Harrowed-Werewolf-Whateley-Clan-Metal-Mage into my game if they could provide a back story more interesting than a Stephen King novel (okay, I admit, not that hard) and prove they were doing it to strive back to some normalcy thus creating a more enjoyable campaign for them and the other players, and not to munchkin out, but I have this unfortunate Pavlovian reaction to seeing more than one Arcane Background at a time on a character sheet which causes me to start hurling random curses and throwing breakable objects at any player trying to justify their unduly powerful concept at me. This usually stands as the harder obstacle to overcome.
 
Let me explain... no there is too much.
 
Let me sum up:
 
Experience has shown me that the more complex and fubared a character concept is, the less likely it is to be enjoyable for the player, his/her posse, and me. Also the more complex, the more likely it is complex for the purpose of exploiting rules rather than role-playing. Also, Also, while the "corruption" archetypes and Arcane Backgrounds are all interesting, a whole posse of them is a royal pain to run.
 
The uniqueness of a character comes from how you play them, not the combination of abilities you give them at creation.
 
xxoo
The Wanderer
"Oh, I'm verbose am I? Well so's yer mother!"