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Re: [DL] New Posse




<snip>

>Ok, here's the thing.  I have a fairly new posse to the world of dealands
>and my campaign currently is set in July 1875.

Thats cool. I always start my Shadowrun adventures out in 2052 or so, even 
though the 'universe' has advanced to 2060+.
Back to DL.

>There's only
>one problem.  My posse, while heroic, is a rather skittish bunch.
>The first session they were in house and because the lighting was so bad 
>and
>they were separated, they spent more time making fear checks against
>themselves than against the actual problem.  Don't get me wrong, it was
>great suspense and the roleplaying was excellent.  Heck they were shooting
>at each other and dodging like mad before one of them realized it was a
>posse member screaming as he dove for cover.  We had a blast.
>So, don't get me wrong, I love my posse.


That is awesome.

>I want to introduce them to the horror of Deadlands slowly.  (Especially
>since none of them apparently make their fera checks.)  Otherwise they'll
>have to make new character because of going insane from fear.  If I wanted
>that to happen I'd play CoC.
>
>SO anyone have any suggestions on a situation I can use with a group like
>this.  Like I said, the players are excellent.  It's the character's 
>spine's
>that are missing.
>
Spoilers for folks who might be playing this campaign.





Well, here is a classic. Have them fight some bad folks, whoever that might 
be. One of these bad folks dies, or is mortally wounded and wanders off. In 
the latter case, they find him dead later.

Of course, the said dead person comes calling a few days...or weeks later.


JP
Smell that?

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