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Re: [DL] Gone Native for blacks



Well, there is also another way around the problem.  I remember hearing
about "black Seminoles" in the movie "Lone Star."   It was only a side note,
but the gist of it was that escaped slaves had joined with the Seminoles.  I
don't know the timing but in theory a younger black character could have
been born into a Seminole tribe (or another tribe if you and your marshal
like) and thus be Indian rather than Gone Native.  The character would
consider himself Seminole rather than black.
          Daniel Gwyn
"Yeah, I'm bitter.  Dyin' does that to you."
Pete Josephson (1845-1878)
-----Message d'origine-----
De : Marguerite Frey <natasha_corey@yahoo.com>
À : deadlands@gamerz.net <deadlands@gamerz.net>
Date : July 19, 2001 12:09 PM
Objet : Re: [DL] Gone Native for blacks


>--- Nick Zachariasen <zacharin@pluto.dsu.edu> wrote:
>> The Gone Native Edge mainly describes how it works
>> for whites.  Since blacks
>> are, shall we say, socially marginized, should the
>> Gone Native Edge cost
>> less since it'll get them less in white society?
>
>I don't think so, personally.  The point cost
>represents the difficulty of finding a native tribe to
>accept you as a member, and the "power" of having a
>Guardian Spirit.  Unless the tribe seriously believes
>"the enemy of my enemy is my friend," a black person
>would find the task no easier than a white one.
>
>And let's not forget Indians are perfectly capable of
>being bigots as well!  Given an appropriate game
>alteration, I could easily see a southern native
>buying slaves, having given up his tribe or not.
>
>Marguerite of EMGB, otherwise known as Captain Sydney
>Mallory
>
>
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