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Re: [DL] The Wind Cannon




--- Casey McGirt <cmcgirt@hotmail.com> wrote:
> First, is it balanced for play?  

certainly, in my opinion I would change two things,
see below...

> Second, what hand do you think is required to 
> make the device?  

probably 4 of a kind, since you're not actually
rewriting the laws of science, just creating something
highly implausible, thus "flaunting" laws of science

> Minor Malfunction:  Partial loss of air pressure
> reduces the damage to 4d4 

I would change this to 3d4

> Catastrophic Malfunction:  Turbine ruptures.  The
> user takes damage as if hit by the cannon, and is 
> thrown forward by the blast (compare damage vs 
> Size for distance).  The wind cannon is useless
> until repaired.

I would make the turbine rupturing do actual damage on
a 6d4 to the user (it's supposed to be catastrophic)
and still push the user forward (comparing damge vs
Size)
also, I would set a Tinkerin' roll for the device's
repair, probably 9 or 11

just my opinion
great device, btw
-doc

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