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Re: [DL] dice-o-rama



Major Lou had two points on the subject.
First, Chessex and Koplow open their plastic molds too early, before the
dice has fully cooled.  This causes the edges to bow out, making each
face slightly round, and not in a uniform fashion.  Therefore, their dice
were bad.  Further, both companies know this, and do it
intentionally...for some reason.
Second, the dice that came with the first D&D boxed set were designed by
TSR to have flaws that resulted in them rolling higher numbers more
often.  This meant that the games were more exciting, and caused people
to like them more, thereby buying more boxed sets.
Yes, he said both of these things with a straight face.
What I'm saying is that you could design a non-symmetrical object that
would work as an effective randomizer, but if one comes flawed (either as
a manufacturing error or by some dark, evil, stupid conspiracy), it won't
be effective.

On 30 Aug 2001 15:12:48 -0700 J Tolle <jwtolle@altavista.com> writes:
> Well you do know that a polyhedron does not have to be symetrical to 
> be an accurate randomizer

From Whom It May Concern,
Rich Ranallo, The Shogun of Harlem

"Rock and Roll will be the new planetary culture, believe it or not."
-Prof. Michio Kaku