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Re: [DL] Massive damage and armour



Ahh, old style massive damage...  a bit of a sticking point, isn't it?  The
new way of blowing up PCs makes armor easier to deal with.  Barring that,
here's how we do it (we like the old massive damage rules, but that's
subject to change):

Each level of armor in a location stops one wound.  So in your example, AV1
over the guts would stop 1 of the 2 wounds the MiB took there.  Light armor
(that normally stops a couple of points of damage, rather than whole
wounds -- like very thick leather as opposed to a metal plate) has a chance
of stopping one wound, roll d6 and if the result is equal or less than the
armor value, one wound is stopped.

Whether this is how it's done in the rules or not, I'm not sure.  No one in
our group could remember off hand how this worked the first time we blew
something up, and this is the quick ruling I made.  Now this is what we can
remember.  It might be the old official way that our subconcious does
actually remember reading.

Jeff Y.
Marshal for the Dynamite Gang
----- Original Message -----
From: "Daphne Brunelle" <dbrune4@po-box.mcgill.ca>
To: <deadlands@gamerz.net>
Sent: Sunday, September 16, 2001 1:27 PM
Subject: [DL] Massive damage and armour


Okay, I was poking through my rulebook, and I still haven't been able to
figure
out exactly how this works, so I'm turning to the ever­informative list to
help
me out.

How does massive damage apply to someone with partial armour?

Let me give an example to make myself clear.

Jonas, an MiB, is wearing a vest which gives him one level of armour to the
guts
area. Unfortunately for him, he's in the wrong place at the wrong time, and
gets
caught in a blast of dynamite.

The Marshal rolls 3d20, and obtains a 36, thus doing 6 levels of wounds
which
are then randomly applied. For the sake of argument, we'll say that Jonas
receives one wound to an arm, one to the noggin, two in the legs, and two to
the
guts.

It's these latter wounds that pose a problem for me. Jonas has armour to the
guts, which in theory reduces the amount of damage he receives there, or the
damage die type. But since massive damage is rolled first and *then*
applied, it
doesn't seem to make much sense.

Is there a rule for this which I've missed, or has anyone come up with a
house
rule that makes sense in this case? Or, if this question has already been
addressed, can someone give me a link to the right archive? I can never find
anything I'm looking for in there.

Any and all help will be very much appreciated. Thanks. :)

Daphné
--
This is as bad as it can get, but don¹t count on it.


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