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Re: [DL] Rules Tinkerin': Natural Healing



IMC, the initial group had no healing outside of the MS with Medicine 
skills.  After a gunfight they spent a week resting, and the one wounded guy 
failed his check (he spent all his chips staying alive (Hey, I got a full 
house on Soul Blast)).  That was the first and last time anyone rolled for 
natural healing.

After that we picked up a Blessed and Bear Shamen, and everyone was healed 
right after each combat, which I found kind of annoying.

It's realism clashing with playability; someone shot a few times more than a 
crease will take a long time to heal, that's just the way reality is.

>From: Alan De Smet <chaos@highprogrammer.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] Rules Tinkerin': Natural Healing
>Date: Tue, 30 Oct 2001 09:36:50 -0600
>
>A few general responses to various issues people have raised or
>hinted at.
>
>The use of fate chips to buy off wounds is directly tied into
>considering messing with the healing rules.  Occasionally (most
>often at various climatic fights), one or two characters will
>have spent every chip fighting off the grim reaper and still
>suffered a few serious wounds.  The rest of the posse will
>generally be fine or lightly wounded and still have chips to
>spare.  Even when combat is more evenly spread amoung the posse,
>sometimes someone has a rash of bad luck.
>
>My previous campaign kept the posse on the trail continuously.
>Friends and family had been afflicted with some strange illness
>and then kidnapped.  It's hard for the posse to consider spending
>a few weeks resting up under those circumstances.  The entire
>campaign only lasted a few months of game time.  Thus, any posse
>members unfortunate enough to take wounds often carried them
>around for a significant portion of the game.
>
>Given that my goal for the next campaign is a more free roaming
>group with no particular time pressures, my contemplated tweaks
>may not be a good fit.
>
>I am still interested in other thoughts on healing.
>
>--
>Alan De Smet chaos@highprogrammer.com http://highprogrammer.com/alan
>
>
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