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Re: [DL] Bleedin'



I thought all wounds bled, not the highest.

And I think in BE:TS (TN?)  to stop bleeding was General Medicien, 1 action, 
TN 3, each success and raise stops one point of bleeding.

>From: "Matt the Drifter" <deviantsevant@msn.com>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: Re: [DL] Bleedin'
>Date: Tue, 30 Oct 2001 15:13:42 -0800
>
> > > Matt the Drifter said:
> > **************************
> > Your math failed to take into account the fact that once the gut has a
> > critical wound, the wind loss escalates to 2/round, so they die even
> > faster =]
> > **************************
> >
> > I personally don't take these additional wounds into account when
> > checking blood-loss, since theres no new holes for theblood to be
> > pouring through.
>
>This little ambiguity opens a whole can o' worms. Is Wind loss for wounds
>just bleeding, or is it other factors too like shock and what not? If it IS
>just bleedin, then it makes sense that some folks add up ALL "bleedin'"
>wounds when counting Wind loss instead of taking just the highest wound.
>But, if you see it as a mechanic for how quick the shock, blood loss,
>internal damage is making you slip away then it makes sense to me that
>_whatever_ the source of the highest wound level, that highest wound level
>determines how fast your slipping away.
>
>Sure, it's a lot nicer to the players and gives them a few extra minutes
>though. =]
>
>Matt the Drifter
>
>
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>


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