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Re: [DL] Too easy!



Amen to the "draw per adventure" solution, I run a group who have tried
every single time wasting trick in the book to buy them some time to the
next session, it never worked for them but was always amusing to watch.

Ben

----- Original Message -----
From: Jason Young <jason_d_young@yahoo.com>
To: <deadlands@gamerz.net>
Sent: 08 March 2002 22:07
Subject: RE: [DL] Too easy!


> --- Brett Dixon <balance@tubas.net> wrote:
> > Question: Can you use multiple chips on a single wound?
>
> Yup, at least that's how I play it. I also keep track of Marshal chips
> between sessions, though I make certain I burn 'em all at the end of an
> adventure.
>
> I also don't give the draw of three per session, but per adventure. (Our
> sessions tend to be short.) I could change that, but it seems to be
> working so far.
>
> Keep in mind all the things that feed you chips, too, and don't miss any
> of them: PC's spending red chips on rolls, a PC drawing the Black Joker,
> an NPC breaking a PC in a test of wills, . . . hmmm, I think there are
> others, but don't have my books right now.
>
> And Mr. Goff's sinister advice notwithstanding, I would definitely use a
> chip on a major NPC's wounds if a PC gets a lucky shot early in the fight.
> There's nothing more deflating than rolling a 23 on your 2d6 shootin' only
> to see it go for naught as the Marshal tosses one measly chip back into
> the hat.
>
> Jason
>
> =====
> Dvorak rules!
>
> Game links? Yeah, I've got game links.
>
> Diplomacy: http://www.diplom.org/
> Top Secret: http://topsecretrpg.hypermart.net/
> PBW RPG's: http://www.rondaksportal.com/
>
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