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Re: [DL] New Hindrances



The player's don't really have any control over what they get with 
mysterious pasts - it's all under the control of the cards.

However, something like this would be perfect for the Veteran of the Weird 
West tables.

At 07:11 AM 3/10/2002 -0800, you wrote:
 >  I do agree that it would make things more difficult
 >for the player who had this Hindrance from either
 >choosing it or having it put on them as a mysterious
 >background.  But there are other game mechanics that
 >make it difficult on players and some that make things
 >easier, that's the nature of the beast.
 >  I appreciate your input though and I can see your
 >point on how it might be a waste of chips.
 >                                 Horace Black
 >
 >
 >> talk about making things HARDER for players! sheesh!
 >> I think things are tough on the players as it is
 >> already, the idea of the Marshal spending chips each
 >> week to make things even more difficult for my
 >> character isn't really appealling, as a Marshal I
 >> don't think I'd ever use something like that,
 >> besides
 >> it kind of seems like a waste of chips (when I could
 >> spend those chips saving my bad guys from taking
 >> wounds or increasing their shootin' rolls when i
 >> make
 >> a called shot to the head
 >> -doc
 >>
 >
 >
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-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/

If we make peaceful revolution impossible, we make violent revolution 
inevitiable.
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