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Re: AW: RE: [DL] more Successes (was:Quickness)



Generally what I do is only count the highest unless the text specifically says 'for _every_ success and raise'.  Which, going by my first edition (1998 version) is basically only for tests o' wills and initiative rolls, and a few powers.  I think this is the way it was meant to be.

markus.finster@chello.at wrote:

> This question made me wonder: has anybody ever playtested a house rule where every die counts for sucess determination? Say, in the aforementioned example 4d10 against a target number of five, rolling 6, 2, 7 and 11 the result would be 3 Sucesses, 1 raise (instead 1 sucess and 1 raise)?
> Our group had a little chit-chat about the fact that a 10d8 gunslinger isn't really that much better than a 2d8 gunslinger - his chance of suceeding is of course higher, but he won't be totally over the top (like getting 8 sucesses/raises on a trickshot).
> I'm not interested in probability and statistics - I'd like to know if anyone tested this little tweaking and if it was found unbalancing, better or whatever.
>
> Thanks,
> Markus
>
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