[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[DL] relics



>>I'm debating whether or not to add a relics section,
>>but that's basically because I never use them in my
>>games. Which got me to wondering: How much use does
>>everyone else make of them? And how do the players
>>hear about them or gain them when you do use them?


Yeah, I don't like the way how Relics are done in DL.  I mean, there is a
broad definition as to what a relic is.  Under the guidelines, Hoyles is a
relic, but then is Smith & Robards catalogue?  I haven't used many relics in
my games, but then again, I do have things like dimestore novels that
contain hexes, & occult tomes that may have a spell or some sort.  Heck, we
even have one preacher with the "Big Stick." Nothing fancy, it just allows
the preacher to hit "non-hittable" critters.  No special damage or anything.
(I guess this would be called a Ghost Weapon)  The only down side to it is
it does have a limited durability, so if it breaks, no more big stick.

Maybe there should be a "sorting" of peculiar items.  The ones that have
lots of mojo could be rare & have drawbacks, the ones that are like Smith &
Robards more common with little mojo & little penalties....  Hmmm, maybe
something like Relics, Treasures, & Curiousities....

Jeff S