[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [DL] DeadLands d20 ... love it? hate it?



</delurk>
A couple of comments on the subject:

From: Seanchai@compuserve.com
>I'll give you that it *did not* translate, but I'm not sure about *cannot*
>translate. I think other choices could have resulted in a d20 Deadlands
>that had much more of the feel of the original game.

You pretty much hit the nail on the head!
From what I *ahem* understand, early Deadlands D20 rules deviated highly from being "standard" D20.  About the same time, feedback began coming back in from other systems that had deviated hard from the "standard" were rewarded with poor sales, (and pushback from distributors to create D20 games that more closely adhered to the standard), so there was *definite* push to pigeon-hole the game into D20 rather than have the game loosely reference the system.  



From: cblack@ohtinc.com
>Since I don't have Deadlands d20, I don't know how they do it, but this is
>why I have a preference for the Wound Points/Vitality Points system from
>Star Wars d20. 

See above comments.
Suffice to say that this was something I *heard* was in the earlier Deadlands D20 manuscripts...


Patrick 
<lurk>