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Re: [DL] Gommorra (was deadlands digest)



Personally, I'd suggest you pick up the following sourcebooks in addition to 
Doomtown or Bust!: The Agency, The Collegium, & The Black Circle. All 3 
feature Gomorra in some way, shape, or form, & update a lot of info since 
the.... uh... tainted whiskey (you Marshalls know what I'm talking about). 
These sourcebooks could help you to move the town away from the card game 
storyline & fit it to your tastes. Besides, The Black Circle gets things in 
motion for Shane's next big shebang in the Weird West... mwa-ha-ha....


>In my experience, the Gommorra campaign was a failure, basically attributed
>to one thing.   Too many cool NPCs, makes the players feel overshadowed.
>Also the town functions too much as an interrelation of existing parties, 
>the
>addition of new parties changes things significantly unless they attach
>themselves to the existing outfits, and then they end up doing what the
>outfit wants to do, rather than what they want to do.   Overall I found the
>town was a little too scripted for my posse
>
>
>In a message dated 4/23/02 12:00:30 AM, owner-deadlands@gamerz.net writes:
>
> >
> >I just joined this DL list, I'm more of a HOE player
> >but I was wondering if anyone used the Doomtown
> >sourcebook to run a campaign.  If so, how was it and
> >is there any cool things you came up with to add to
> >the sick town's little story?
> >
> >I love Doomtown.  Sorry if this made no sense, I've
> >been up too long and have a final in a few hours so
> >I'm not thinking straight.
> >
> >
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>


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