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AW: Re: [DL] Suggestions for a relic taint



I'd give the player an "Obligation: Help the weak" or something like that as well.

Markus
 
> Von: "Wangenstein " <wangenstein@mad.scientist.com>
> Datum: 2002/06/12 Mi PM 10:01:07 GMT+02:00
> An: deadlands@gamerz.net
> Betreff: Re: [DL] Suggestions for a relic taint
> 
> I wouldn't say that the character _cannot_ have those Hinderances. Instead, I'd make it so that something undesireable (and temporary) happens whenever the character gives in to their more unsavory traits, to reflect their newfound moral/ethical dilemma. Or perhaps require that the player spend all Bounty Points on A) buying off any of the Hinderances below, and B) purchasing the Heroic and/or Law of the West (and Loyal?) Hinderances.
> 
> Derek D. Bass
> Etheric Musings - The Science of the Sons of Ether
> http://www.steamenginechaos.com/mage/ether.htm
> 
> <Snip> For the taint, the user has to live reasonably
> > close to the standards that the Lone Ranger does. This
> > tranlates into meaning you have to have the Heroic or
> > Law of the West hindrances (possibly both?) and cannot
> > have the following which are not conductive to clean
> > living: Bloodthirsty, Greedy, Hankering,
> > High-Faluting, Miser, Outlaw, Randy, Vengeful, Yeller,
> > and the Faith (black magic) aptitude. Did I miss
> > anything or do you think any of these aren't appropriate? </Snip>
> 
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