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Re: [DL] Another Silly Question



My personal vote would be for you to not use the "PC Train of Doom and Gloom and All Other Things Bad and Nasty" AKA "Night Train".  Try to go for an adventure with smaller combats scenes until you and your group get a little used to keeping Deadlands combat moving.  Of course, a couple of trial runs through some mock combat could alleviate this problem.  Deadlands is my all-time-hands-down-no-question-about-it favorite RPG ever, but combat can be a bit intimidating to just jump into with practice.  There are an awful lot of modifiers and options to remember, and it can get confusing.  I would recomemend making a cheat sheet for your players with common combat modifiers (both positive and negative), and different options they have in combat, i.e. test of wills, dodging, running away (why does the posse never think to turn-tail when thier dieing, sheesh).  Okay, enough rambling from and old Marshal.  Have fun, it's dang-near impossible not to.

                                                                                   Ketchum

 Melissa-Suzanne wrote:


"Night Train" ranks among my all-time favorite adventures. (I'm not a
marshall, just a posse member.) While you can't go wrong with any of
these three, "Night Train" would be my recommendation.

Melissa


Okay, we come out on three. One . . . two . . . two and 3/8 . . .



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