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RE: [DL]Fate Chip Questions {Was Legend Chips}



Thanks, J.C. Wolf!
That's exactly the explaination I was looking for. ^_^

Marshal Mike

--- coyote <coyote@net-link.net> wrote:
> -----Original Message-----
> From: owner-deadlands@gamerz.net
> [mailto:owner-deadlands@gamerz.net]On
> Behalf Of Marshal Mike
> Sent: Monday, November 18, 2002 4:46 PM
> To: deadlands@gamerz.net
> Subject: Re: [DL]Fate Chip Questions {Was Legend
> Chips}
> 
> 
> I believe I've seen where people put up house rules
> of
> how many chips a person can "horde."
> 
> Now, clear this up for me...
> The beginning of the session, the players draw for
> chips.  Now, at the end of the session, they can
> cash
> in.  Can they choose to NOT cash in?  Do they then
> keeps those chips and draw three more in the
> beginning
> of the next session?
> 
> 
> <<Snip>>
> 
> Yup, three chips at the beginning of each session.
> Remember a session is
> roughly one act in a story equating to roughly 4
> hours of real time. If you
> go longer don't be afraid to break up one long
> session into two smaller
> ones.
> 
> At the end of each chapter you're supposed to
> reaward any chips earned for
> overcoming challenges and obstacles and meeting
> objectives. Any chips earned
> through playing up hindrances should be awarded
> immediately as should any
> others for fine roleplay, teamwork, etc. I usually
> allow PC's the
> opportunity to convert chips just prior to beginning
> play the following
> session BEFORE any chips are drawn from the pot.
> 
> If for some reason a posse member chooses not to
> cash in any or all of their
> chips that's ok just remember the most chips they
> can have is 10 at any one
> time. If the hero in question is hoarding chips he
> can't acquire any more
> until some are used up. Many of the more competitive
> types believe so long
> as they keep a kiester-load of chips handy they're
> invincible, not so. Just
> remember if they're always spending chips on
> avoiding damage they won't have
> any chips to convert into bounty points which means
> little or no character
> improvement. Don't sweat it, find other ways for
> these chip-hungry cusses to
> use their chips. Have 'em make Guts checks to
> counter creepy encounters. I
> always play up the creep factor of situations and
> encounters long before the
> walkin' dead shamble into view. Keep 'em on their
> toes with extraneous rolls
> that are made to seem important.
> 
> It's a sad fact that some players come to view the
> Marshal in an adversarial
> light. We can thank the computer game industry for
> fostering this belief. No
> offense to those of you who are at present plumbing
> the depths of the
> silicon dungeon but because of the "me first, screw
> you" mentality
> encouraged by various online games gaming with
> strangers can be rough
> experience. Some players, not all players mind you,
> port over this behavior
> into table top venues and in these cases everybody
> stands to lose. Encourage
> the spirit of cooperation in your players by
> challenging them to contribute
> to the content of your saga. This way they have more
> invested than time.
> 
> Thanks for listenin', I realize it went long and
> meandered a bit but
> hopefully you'll find something you can use to
> enrich your games.
> 
> Happi trailz,
> 
> >>J. C. Wolf
> 
> --
> Joseph C. Wolf
> Freelance Game Designer
> Line Developer, Dark Heaven Legends d20
> Reaper Miniatures Inc.
> PEG fan since 1996
> Yankee all the way
> 
> 
> 
> 
> 
> 
> 
> 
> 
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