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Re: [DL] 2 Questions about Chips



Another answer is that if it is the end of the night/adventure hand out 14 bounty points instead of 2 red and 4 blue chips.  As a wise man once said, "Since when was life fare?"  Or, "Sucks for them!"  It does keep the chip problem down. 

DO ENFORCE THE CHIP MAXIMUM!  Otherwise the players will pull of things like jumping off a trestle to a dry river bed, soaking up 4 levels of the maiming damage to their legs, just because they wanted to be first to the wreck.  That kind of "John Wo-ing" may seem fun, but it gets out of hand fast.

Lorgryt

At 03:33 PM 1/25/2003 +0100, you wrote:
Hello everyone,
 
during our last DL session last nigth i encountert a small problem about giving faith chips away as rewards. what happens if all the blue and most of the red chips are gone from the pot and an adventure calls for an award of 2 blue and 4 red chips for each player at the end of the session, and there are not enougth chips left?
 
another thing i was wondering about all the time: everyone (including the marshal) draws 3 chips at the beginning of a session the players for sure keep all the chips they have not spend but what happens whit the chips from the marshal? does he discard all chips he got or has left at the end of the session and starts with 3 the next time or does he also keep a running total?
 
regards
 
Patrick