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Re: [DL] Quick Hits



Well, the new Marshall's Handbook suggests using miniatures and chips to allot damage. However, the crux of the situation is just keep track of hits.  Have the posse roll for location but only if its gizzards and noggin do you actually keep track of location.  Just keep up with how much damage the "mooks" have as they get hit.  If you need a number of how much damage, just remember there are 6 levels of wounds and most baddies are size 6.   So, if you multply each other (36), you could allot 36 pts total to each "mook" and then have them lay down.  If you have extra chips, just take them out and, as per book suggestion (p.15), keep track of the modifiers.
White=light wound (-1)
Red=heavy (-2)
Blue=Serious (-3)
2 Blue=Critical (-4)
Since gizzards and noggin are the most vital, just assume that 3 wounds would be a "cut off" point.  Now, I am not sure if everyone uses this idea.  I know I don't have any miniatures to "chip."  But, since i do have a uber battles coming up soon in HOE.  I am using this idea (sans chips).  Hope this helps
 
C M Hylton
 
----- Original Message -----
Sent: Tuesday, January 28, 2003 10:51 PM
Subject: Re: [DL] Quick Hits

Then will somebody explain to me how wounds for bad guys works, since I do own a first edtion of both the rule book ad the Quick And the Dead... Thanks :o)
 
/Jesper