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RE: [DL] chinese mummies



thanks for the advise, I had been calling for a personality roll eveytime 
there is a guts check or he received a wound but i can totally see how a 
player could get out of control. However, due to the magical nature of his 
MPD I was planning, at the end of the adventure, having him become cured and 
finnally find peace



>From: "coyote" <coyote@net-link.net>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: RE: [DL] chinese mummies
>Date: Wed, 12 Mar 2003 14:40:28 -0500
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>Be warned:
>
>I've heard many a grim tale about characters with multiple personalities
>becoming a problem in campaigns especially if one or more of the
>personalities have arcane backgrounds and unique combinations of skills
>separate from those of the host. In the beginning it might sound
>entertaining to have a character like this but in the end you're probably
>gonna live to regret it. Playing up your hindrances means Fate Chips,
>meaning the goofier the player acts the more chips he gets. Sounds harmless
>enough right? Now add in the fact that one of the personalities is a 
>shaman,
>another a huckster, a martial artist, a mad scientist, a blood mage,
>whatever you have a recipe for disaster. By letting him have these
>supernatural resouces at his disposal, all's he has to do is shift into
>another personality, gaining a few chips in the process for playing up his
>"hindrance" and let fly with the new-found AB powers. The other players 
>will
>resent the player having all that power at his/her fingertips and the 
>lion's
>share of the Marshal's attention.
>
>BTW, multiple personality disorder is very difficult to control, most of 
>the
>time the personalities manifest during times of stress. They're a defensive
>mechanism developed by the character's psyche as a means of coping with
>uncomfortable situations, pain, and terror. People with multiple 
>personality
>disorders are far from healthy, they're usually pretty miserable and have
>other emotional disorders to boot. Some of these poor souls actually fear
>their other personalities or hate them, that's why suicide rates for people
>with MPD are so high.
>
>So my suggestion is to limit the number of personalities to a reasonable
>number and design them yourself, with the player's suggestions of course. 
>Do
>a little research and try to lock down why the character is suffering from
>this malady. Don't let him turn a hindrance into an edge like so many
>players have done in the past, your other players will thank you for it and
>the integrity of your campaign will remain intact.
>
>Happi trailz,
>
> >>ReaperWolf
>
>--
>Joseph C. Wolf
>Line Developer, Dark Heaven Legends d20
>Reaper Miniatures Inc.
>
>
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>Behalf Of Justin Baldwin
>Sent: Wednesday, March 12, 2003 2:25 PM
>To: deadlands@gamerz.net
>Subject: RE: [DL] chinese mummies
>
>
>Thanks I really like that idea. My master plan is: I have a player who made
>a charector with (loco -5) 12 distinctive personalities. I liked the idea
>and was thinking about how to work this into the champain.
>My idea is than rather than have  12 personalities he has 12 souls, this 
>was
>done my a majical ritual that pulled the souls out of a hunk of ghost rock.
>Since he was alive it just made him nuttier than squirrel dookey. However,
>if a powerful undead creature could pull souls into the body it would make
>them more powerful because the mantitou could keep all the souls in line 
>and
>the mummy could use them to power black magic or stuff
>
>
>
> >From: "coyote" <coyote@net-link.net>
> >Reply-To: deadlands@gamerz.net
> >To: <deadlands@gamerz.net>
> >Subject: RE: [DL] chinese mummies
> >Date: Wed, 12 Mar 2003 14:07:32 -0500
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> >
> >Spoilers
> >
> >Spoilers
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> >Spoilers
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> >Spoilers
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> >Spoilers
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> >Spoilers
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> >
> >This is more of a Japanese mummy story but here goes:
> >
> >For hundreds of years, a reclusive order of monks prove their devotion by
> >undertaking a frightful quest. For a full year the monk endures a
> >pilgrimage
> >around Japan, hustling from one holy site or shrine to another. He covers
> >something like 10 or 20 miles per day if memory serves. Along the way the
> >monk eats and drinks very little, consuming only enough sustenance to
> >sustain himself for the next leg of the journey. The reason for this is
> >two-fold. By fasting he puts aside his earthly corporeal needs in order 
>to
> >focus on his mental and spiritual development. Second, and more
> >interesting,
> >there are discreet quantities of poison in each morsel of food and each
> >drop
> >of drink. Yup, at the end of the journey, if the monk has been 
>successful,
> >he returns to the origin of his pilgrimage and undergoes the following
> >ritual, the consumption of even greater quantities of the poison which is
> >an
> >herbal and mineral stew which infuses the body with all manner of 
>chemicals
> >and promotes rapid dehydration, i.e. mummification. The body is
> >ceremonially
> >interred, dressed in robes and finery and enshrined in a large gathering
> >hall to officiate over religious ceremonies.
> >
> >I don't know how many of these mummies exist but in the Deadlands 
>universe
> >it's very likely one or more of these treasures have made their way to 
>the
> >states and are treated as priceless relics. With all the martial arts 
>stuff
> >happening in the Maze, it's not at all improbable several of the schools
> >are
> >in possession of these "honored eternal masters" on hand. If the school 
>in
> >question is of a malign bent the mummy may be as well. Perhaps it's like
> >the
> >chinese sorceror in Big Trouble in Little China, possessing others or
> >wandering about incorporeal, desperate for a new corporeal form. Or maybe
> >it's a bad@ss martial arts master infused with Black Magic and Martial 
>Arts
> >goodness. A fine new addition to the Marshal's bad-guy arsenal.
> >
> >If there's an interst and Shane's amenable, I could see my way to posting
> >something more substantial in the near future, perhaps in the Epitaph.
> >
> >Regards,
> >
> > >>J
> >
> >--
> >Joseph C. Wolf
> >Line Developer, Dark Heaven Legends d20
> >Reaper Miniatures Inc.
> >
> >
> >
> >-----Original Message-----
> >From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
> >Behalf Of Justin Baldwin
> >Sent: Tuesday, March 11, 2003 8:00 PM
> >To: deadlands@gamerz.net
> >Subject: [DL] chinese mummies
> >
> >
> >Does anyone know if there are some stats on a chinese mummy?
> >
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