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RE: [DL] Snipers



unless your posse survives/is missed with the first
oh, half dozen shots... be prepared to make lots of
harrowed pulls and/or make new characters

Lord Mortium


--- Adam Dunn <agd83@msn.com> wrote:

> I'd be tempted to have the sniper miss the first
> shot, dependign on how many 
> snacks your posse bring you. You could also have it
> so that the first shot 
> either takes down a horse from under a PC. Redshirts
> are also an easy way to 
> get a warning of danger across.
> You could also make them make fear checks, because
> I'm sure being used as 
> target practice by someone you can't see is pretty
> frightening.
> 
> >From: "James Killick"
> <james.killick@btinternet.com>
> >Reply-To: deadlands@gamerz.net
> >To: <deadlands@gamerz.net>
> >Subject: [DL] Snipers
> >Date: Sat, 26 Nov 2005 17:24:10 -0000
> >
> >Hello
> >
> >I was wondering if anybody could offer me some
> advice on how to run a 
> >combat where the heroes come under fire from a
> single sniper.  They are 
> >approaching across a plain while the sniper is
> embedded in a hill range up 
> >ahead, there is limited cover for the heroes.
> >
> >I am quite a newcomer to the game and have only run
> the scenario in the 
> >back of the Marshall's handbook as well as a couple
> of shoot-outs just to 
> >get used to the rules with the players.
> >
> >Any marshals run anything like this?  Should the
> sniper get an automatic 
> >free action?  How should I manage whether the
> heroes can actually see the 
> >sniper?  Should I have them make a cognition roll
> before every action?
> >
> >Any advice would be greatly appreciated, or a
> reference to the rules that I 
> >might have missed.  I am playing the classic
> system.
> >
> >Regards
> >James
> 
> 
> 
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> 


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