[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HoE] More Junker Confusion



I'm a little puzzled how you handle creating weapons that don't necessarily
require GR drains... for example, if the junker was trying to create a normal
weapon like a SMG, shotgun, or purely mechanical device.

Lemme explain. I was toying around with the idea of a junker creating a
double-barrel semi-auto shotgun.  Something with the ROF 2 of a double-barrel
but with the speed and capacity of a semi-auto.  Same range, damage, and ammo
of a conventional shotgun.

Problem - with a purely mechanical trigger mechanism, there is no need for
electricity or GR drain.  How would this be reflected with a modifier?

Possible Solution - Ok, so maybe it doesn't NEED a GR battery, but give it one
anyway.  Use a quasi-electrical ignition system that uses the GR drain to
ignite the ammo with a discharge of some sort.

More likely solution - give the bugger Trade: Gunsmithing 5 and have him make
it without monkeying around with manitous.  Or just give 'im a belonging of 1
and say he found it or his grandfather gave it to him.

Dagnabbit, when is that sourcebook due out?