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[HoE] More Junker Confusion
I'm a little puzzled how you handle creating weapons that don't necessarily
require GR drains... for example, if the junker was trying to create a normal
weapon like a SMG, shotgun, or purely mechanical device.
Lemme explain. I was toying around with the idea of a junker creating a
double-barrel semi-auto shotgun. Something with the ROF 2 of a double-barrel
but with the speed and capacity of a semi-auto. Same range, damage, and ammo
of a conventional shotgun.
Problem - with a purely mechanical trigger mechanism, there is no need for
electricity or GR drain. How would this be reflected with a modifier?
Possible Solution - Ok, so maybe it doesn't NEED a GR battery, but give it one
anyway. Use a quasi-electrical ignition system that uses the GR drain to
ignite the ammo with a discharge of some sort.
More likely solution - give the bugger Trade: Gunsmithing 5 and have him make
it without monkeying around with manitous. Or just give 'im a belonging of 1
and say he found it or his grandfather gave it to him.
Dagnabbit, when is that sourcebook due out?