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[HoE] Shotgun Ammo
Has anyone here ever given any thought to the stats for the different
types of shotgun ammo? The ones I can think of off the top of my head
are:
(not all of the names are proper)
1) Dragonsbreath - basically a 10 foot gout of flame - I would say 3d6
damage and if the target takes a wound they catch fire (2d6 damage til
the chems burn out, about 2 rounds) Get REALLY creative with the busts
on this one ;) Also REALLY bad on the weapon they are being fired out of
2) Rhino Balls - 6 feet of piano wire strung between two lead weights -
I have personally seen one of these cut a 10 inch diameter dead tree in
half - I would say -2 accuracy and 4d6 damage - if the round hits an
extremity (head, arm, or leg) and does even one wound then the extremity
takes an automatic second wound -maiming effects ALWAYS sever
3) Thunderstrike - basically a hotloaded hollow-point slug - nearly
broke my shoulder firing one of these - +2 dice to normal slug damage but
hard armor counts as one extra level (Kevlar Vest counts as AR3)
4) Flechette Rounds - fires a pattern of needles - I've never been able
to get my mitts on any of these but they just sound mean - +2 accuracy
and one die less of damage but hard armor is treated as one level less
and soft armor is ignored
5) Salt Rounds - remove the shot and put rock salt in the casing - treat
as a normal shot round but apply the damage rolled directly to the
targets Wind - target gets a Vigor roll to reduce the damage
Any ideas? Comments?
Templar Simon
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