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Re: [HoE] [HOE] More super soldier stuff



In a message dated 2/28/99 8:23:01 PM Eastern Standard Time,
gargano@students.uiuc.edu writes:

<< Okay, someone replied to my first message saying that the player should
 lose the two points for the step down in knowledge.  I got to thinking
 about this a bit more.  When I thought about it, you start off with
 aptitude points to build a character.  Say your character develops all his
 skills with all his aptitude points except for the five for the super
 soldier.  If this is the case, he wouldn't be able to buy supersoldier
 because as soon as he does, he would be -2 aptitude points.  Can this be
 right?  At that point in time, getting super soldier would mean ~7 point
 edge where you do get two die moved up, three moved down, and all the rest
 of the jazz.  Does someone see what I am getting to.  It seems that that
 would be a pretty damn expensive edge, considering you need to have the
 ace of spades (or a joker equivalent) and at least a 3d10.  That point
 point differential is half of a veteran of the wast.  Anyway, I am
 rambling.  Anyone else care to comment on this?
 
 -GG
 
  >>
Actually, you'd be at -6 (-2 Kno, -2 Cog, -2 Sma), so it turns out to be a 14
point edge (6 from lowered traits, 5 for the cost, and 3 for the brawny).  But
you get +1 step to Strength and Vigor, Thick-Skinned, 5 points in Tough as
Nails, and 5 points in Sand (plus Brawny), so its worth it if you want to play
that type of character.  Besides, think of the cool concepts you could come up
with.