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Re: [HoE] Re: Templars and Anti-Templars



In answer to 1 below.
Why would the "bad people" do anything the templar said?


I like your example for the use of a corruption check, but again in that 
situation I would rather reward the good roleplaying of using the evil power 
with chips than force the character to make a "corruption check". But this 
brings up an interesting point either the AT "lets" the girl die which IS 
evil or he uses the power of war and saves everyone which gets him a 
corruption point. So the problem as I see it is that the corruption points 
are more of a game balance rule to prevent an AT from using them all the 
time than a actual measure of how evil the AT has become.

Ryan "still no answers" Moore

----Original Message Follows----

1) I think the best solution to the "save or abandon'
question is the one the Templar archetype uses: Have
the naughty people save the nice people.  The evil
ones get to fight the Black Hats, while the good ones
hide in the bomb shelter, and stuff like that.  One
has to remember, that they're always gonna be good and
bad people, no matter where you go, so why not let the
bad ones die saving the good ones?


Example:  The AT and his companions are fighting some
crazy strong monster.  His buddies are getting
stomped, and theirs a little girl in the ghoulies
claw.  He realizes that if he summons the power of
War, he can smash this things head like a rotten
melon, but doesn't want the corruption.  Suddenly, a
voice, eminating from somewhere _inside_ the AT:
"Only you can end this.  The others will die if you
deny the power I offer.  Submit, and you can save
them..."  Time for a temptation check.

===
"I was a warped little boy.  Now I'm out to warp the youth of America."- 
Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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