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[HoE] Re: Speed demons -- spoiler!



>Spoiler










>I've just had my campaign introduce the Speed Demons road gang (from the
>sourcebook). The character was captured and found out what Devon was planning
>for her, but she managed to escape while he was fixing her intended ride up.
>The character saw the misery of the drivers, a fate she was almost dealt
>herself, and decided to help them. She has a plan to ride to Junkyard and 
see if
>any junkers can tell her how to restore the drivers souls, which they are
>timesharing with the cars and their malicious AI.
>
>I was wondering if you had any ideas on what the junkers would suggest, as 
the
>the player's just thrown me this out of the blue. Any suggestions would be
>appreciated.

I like this player.  The junkers should definately have something to say, but 
it might take someone from the upper ranks of the Chamber to pull this off.  
The more experience junkers should be able to come up with a way of 
separating the drivers from the cars.  If you want a melancholly ending it 
could mean their deaths, but it would be a relief to be free.  

Alternately you could bring in an (pardon the expression) honest to God 
Blessed with the Exorcism miracle or perhaps an old-ways shaman to help her 
slide over to the hunting grounds to do battle with the spirits of the AIs.  
Maybe make one or more adventures out of tracking these folks down before 
going back to deal with the gang.

Jeff