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[HoE] Time Line Pardox
ROWAN_DODDS@au.yr.com wrote:
>
> Sorry, you are correct. I have my own way of handling paradox that I
> usually use, to keep things consistent and a tiny bit sane, and just
> becuase it seems, well, right. But I've been using it so long I forgot how
> many ways it can be handled.
Out of curiosity, how do you handle it? The only timetravel I've ever delt
with in a game was Feng Shui, which has a very good way of dealing with them
that wouldn't work in HoE, at least not with quite a bit of revision. Thoug I
guess you could say that instead of needing to control Feng Shui sites to
adjust history, you need to control certain key people... the heroes that stone
killed, the villians that opposed them, people who are somehow specil in teh
cosmic sceme of things. And even then it doesn't work very well.
--
- doug -