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Re: [HoE] Time Line Pardox
Try checking out Continuum, for a look on how to handle paradox and such.
www.aetherco.com
Yep, I helped write it :)
Caias Brian Ward
----- Original Message -----
From: Doug Stalker <dougs@technologist.com>
To: <hoe@gamerz.net>
Sent: Sunday, December 05, 1999 9:02 PM
Subject: [HoE] Time Line Pardox
>
>
> ROWAN_DODDS@au.yr.com wrote:
>
> >
> > Sorry, you are correct. I have my own way of handling paradox that I
> > usually use, to keep things consistent and a tiny bit sane, and just
> > becuase it seems, well, right. But I've been using it so long I forgot
how
> > many ways it can be handled.
>
> Out of curiosity, how do you handle it? The only timetravel I've ever
delt
> with in a game was Feng Shui, which has a very good way of dealing with
them
> that wouldn't work in HoE, at least not with quite a bit of revision.
Thoug I
> guess you could say that instead of needing to control Feng Shui sites to
> adjust history, you need to control certain key people... the heroes that
stone
> killed, the villians that opposed them, people who are somehow specil in
teh
> cosmic sceme of things. And even then it doesn't work very well.
>
> --
>
> - doug -
>
>
>
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