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Re: [HoE] Massive Damage, Please Help
At 11:28 AM 12/11/99 , you wrote:
>Ok, me and a few buds just got started with HoE, and we ran into a
>problem that hadn't really come up in all of our playing of
>Deadlands.... Working out massive damage with lots of armor.
>
>For Example this happened in our last session:
>
>S
>P
>O
>I
>L
>E
>R
>
>S
>P
>A
>C
>E
>(Not sure if it is really necessary but what the heck)
>
>Ok, Automation 28 yards down the street just took it's 5th wound to the
>guts, and Kaboom, it blows up. Now there is player A in his truck
>(truck has armor 1) wearing kevlar and an armored duster (armor 2 and
>-4), Player B behind the truck wearing kevlar (armor 2) and NPC C also
>behind the truck.
>
>here's a picture if you need to see it,
>http://www.dark-sky.net/layout.gif
>
>Now, how is the damage worked out?! How does the truck fit into this?
>Is damage rolled for the guy in the truck or do you just roll damage for
>the truck and he takes whatever hits the passenger area? Does the Truck
>provide cover to those behind it? If so, how much and how does that
>affect it's durability? And how does Kevlar and armored dusters work
>into this? I'm guessing that they don't reduce die types since they
>don't cover the entire body.
>
>Can Anyone explain how this would all work out?
>Thanks in Advance
>Dirk "Ouch" R.
OK, the truck should provide cover. have the truck take damage
first. once it is slag, then apply it to the PCs. recall PC 1 is closer.
I recommend, if you have it, use Road Warriors system for damage to vehicles.
The 1 armour allows 1 "wound" to be ignored to each armored location.
whatever damage if the truck is slagged the players are hit with. you may
want player A to take more, maybe after the truck loses 50% of its
durability apply damage to him.
If you don't have RW, I recommend simply assigning a durability to it and
seeing how much it takes before its slag. Only make it blow if your a
sadistic bastard (tm) in this case.
as usual for Massive, roll hit location per wound.
The way armour works is, lets say you have the Duster.
the first two wounds to the guts are ignored (armour) the first wound to
each arm has a chance to be ignored. roll a d6. If the result is 4 or
less, the first wound (only) is ignored. on a 5 or 6, its not. This goes
for each arm.
For the Kevlar, they have 2 armour to the guts. The first 2 wounds to the
guts are ignored.
for the unarmored guy, he gets to suck on full damage.
if I happen to be off about this, let me know.
Jason,
Da Baron