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Re: [HoE] Ok, I gots a problem
> 1) Is it a bad idea to include her in the group? The
> rest o' the posse says to let her try it out for an
> adventure and see how it works. I promised not to give
> her any special attention (during the game) and not to
> let her be elevated in anyway over the rest of the
> posse, etc., but rather use her character to advance
> the plot. She was Ok with this, as was the posse.
You have found the rare woman that plays RPGs. Even more rare, one that
plays RPGs that don't suck. Let her join the group. If she isn't
incredibly insane, start prompting for marriage.
Spoiler
> Ok, we dealt a card for mutation and got the queen of
> diamonds. Yeah - the pheromone one. Now, thus far, I
> don't mind this, dealt legit, but my problem is: how
> will the posse react? They *know* I'm going out with
> her and are OK with her joining the posse, put a
> pheromone pull on mutation... I don't know. Do we even
> tell them?
Your decision on this one, but what I like to do is pull more than once
[usually I pull two to four cards for Mysterious Pasts and VotWW] and
pick the one that fits the character/storyline best. Or just pick the
one I reckon would fit the character or storyline best or whichever one
I can cause the most grief with.
I'm the Marshal. I can do that. It's my job.
Give her the mutation that gives her character buggy eyes.
MGK
--
"It takes 42 muscles to frown, but only four to pull a trigger."