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Re: [HoE] Junker/Armor ?



Steve Crow wrote:

> >I am going to say one last thing on this subject.....
> >you asked for opinions, and rather than appricate the effort that
> >various people have put into answering you, you pick their ideas apart
> >and complain about the rules. (btw, have you ever tried designing a RPG?
> >did you do better?)
>
> I certainly appreciate the efforts of folks who have double-checked my
> calculations.  And as I noted, the Armor/Durability thing was intriguing,
> although I would need (and did ask for) more detail.
>
> There was, of course, only one "rule" that I complained about.  I wasn't
> on-line here when the Junker SB came out, but I seemed to like it a bit more
> than many folks did, and have commented once or twice in support of them.
> Plus my review of it can be found at:
>
> http://www.azraelonline.com
>
> in the archive section.
>
> Most of the ideas in question seem to involve either A) fiddling with the
> prices - Shane & Co. could say for sure, but I don't believe they created a
> form of barter-based economy just so that they could "hide" errors in
> pricing by saying "Oh, well just hike up the price."; B) penalizing the
> players under the misconception they are trying to abuse the rules; or C)
> adding more bookkeeping and die-rolling on to the existing system.
>
> If anybody has suggestions outside of those three areas (which seem to be
> the three recurring ones whenever anyone points out _any_ potential problem
> with the existing rules), I'd be glad to hear them.  And, as with the
> Durability/Armor thing (if it doesn't wander off into C above), the few I've
> heard on this topic have been good.
>
> There are other rules that I have asked questions about, but that shouldn't
> be construed as "complaining."
>
> The Junkman Cometh is not a "RPG" in any case.  If you have any comments of
> mine where I have complained about the HoE RPG in general, or even a
> majority of the rules therein, please print them to support your comment.
>
> My bibliography of works can be found at my web site.  If you're disputing
> my experience in the field, please free to point any errors that I have made
> in that regard.
>
> Hope that clarifies things.
>
> >I feel that you should change you name from "Worm Can Opener
> >Extraordinare" to "Expert Picker of Nits"!
> >well thats my opinion anyway.....
> >-Steve
> >
> >"Shields!"
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/
>
> ______________________________________________________
>

Steve,
I was not trying to bash you, I was just pointing out that you seemed to be less
than pleased with the responses you got, and were complaining about the system
that allows junkers to build armor that was both better and less expensive than
the book price.
I agree that there are some problems with that, but the suggestions that I saw
seemed to good answers to that.  (You are correct that JMC is not a RPG, but is
a sourcebook for one.)
At any rate, if I came across as bashing, I wish to apologize as that was not my
intent. I still feel that you come across as less that grateful (which was my
point to start with)

-Steve

"The early bird gets the worm, but the second mouse gets the cheese!"