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Re: [HOE] doomsayer emp



>ok let me set the scene: the posse is locked in combat with a squad of
>combine troops when in the distance they here the sound of a raptor 
>swooping
>in for an attack run. the doomsayer leaves the combat and takes a position 
>on

Actually, the oddest thing about this scenario to me is if the posse is 
already "locked in combat" with a squad of combine troops, and (presumably) 
both sides are using guns with great enthusiasm, how the heck is anyone 
hearing "the sound of a raptor" coming in...?

The other thing is if any Doomsayer took a position on a hill int he middle 
of one of my firefights, he'd be Target #1.  Assuming those Combine troops 
have heard of Nuke...  :)  Even if they're not aware of or deliberately 
trying to protect their raptor, they've got to figure he's going to open 
some kind of whoop-ass on them.

But...assuming that the Doomsayer manages to hear enough to get into 
position and survives being turned into Swiss Cheese, and he can handle the 
TN 13 and 5 Strain...

>the hill waiting for the raptor to appear. after a few seconds it crests 
>the
>rise and slows to 80 mph for its run, the doomsayer calls on his lord 
>avatar
>and summons an emp blast . what is the target number? 13 for a combine
>vehicle, or do you add the speed of the raptor to the tn? ie + 8 for speed.
>

Interesting question. First factor to me would be _how_ is the Raptor 
approaching.  If it's coming relatively straight towards him, then speed 
probably isn't relevant.  Basically, he's going to be looking at a dot...one 
that is getting bigger as it approaches. Unless it's zig-zagging, it's going 
to be kinda hard to miss, relatively speaking.

On the other hand, if it's travelling at right angles to the Doomsayer, and 
it's fast enough and close enough (i.e., within the normal range of EMP - 
we're not talking _miles_ here), I might be tempted to apply some kind of 
penalty.  I'd be tempted just to go with some kind of general +1 to +5 
penalty, rather then dig out the Road Warrior rules and figure out the speed 
modifiers (given that I probably don't have RW out if I were running this 
battle because I wasn't intending to use vehicle rules).

Whatever works for you, though.  IMO, properly played, it shouldn't get to 
the point where a Doomsayer can pull this off pretty easily.  Unless he's 
using Aegis - there's a scary miracle...  :(

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---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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