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Re: [HOE] Massive Damage WAS: Doomies and EMP
> Yeah, okay, but it's STILL a ton of damage. Easily enough to remove people
> from a fight, if not outright vaporize them.
Agreed, and with the nigh odds of getting multiple hits on guts the
rolling for locations (as opposed to hitting every location equally) can
be even MORE deadly for people that have wounds and not HP.
> And you DO have to forego an action to get a sleeve card...
Yeah, but it always seemed to me that the point of the two actions is to
make the Doomie be out there, getting shot at (him glowing with energy and
all) and risking his neck to get this can of whoop-ass out. The sleaved
card just negates any risk.
Theo McGuckin - SysAdmin, JLab
"Are you aware of how fast you were going?"
"Actually I was taking those corners so fast I was afraid to take
my eyes off the road officer."