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Re: [HOE] Doomsayer vs. Syker
> A Doomsayer faces a Syker in an "old fashioned high noon" style duel in
> the middle of a wasteland town using only their powers. An agreement is
> made between the two beforehand for no "mass damage" powers - neither
> will use them for fear of damaging the town. No physical weapons (such
> as glowsticks or firearms) can be used, and no "pre-charging" powers are
> allowed before the stroke of noon. Otherwise, the duel is to be to the
> death. Not knowing either individual or their powers, who would you put
> your money on and why?
My money's on the Syker. Why? Well, for one thing, provided he knows the
power (as with all these) he could Meat Puppet the poor sod into breaking
his own neck, or there's always the ever-lovely Aztec Surprise and Bone
Ripper (at least I think that's the one where the illustration shows the
guy's rib cage forcibly deserting him). Then there are the fire powers he
can use to make the Doomie's robe catch fire. He can use Predator, making
himself invisible to the Doomie. Sykers, unlike Doomsayers, are versatile
creatures. The grapes (both green and pruple, just like in real life) are
really just a couple stables full of one-trick ponies, the trick being they
make things go very boom very hard very easily. Sykers don't have quite the
raw destructive capability with their powers, but they're trained to be
creative.
Nick Zachariasen
Editor Emeritus
Trojan Times