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Re: [HOE] A new abomination: The shimmer (long)
Thank you matt. As of now I do prefer your numbers
count. As of now The Shimmer pack number is set at
the amount of people you have in your posse +1d4. I
am laughing to myself. Reason is that, again, I have
playtested these and they are fiesty little things.
With one action I attacked one person with two of
them. The next action he was DEAD... I like your
numbers, it makes them more EVIL. ;) Awesome
recommendation. Remember this though, (teasing) it's
all your fault, Matt. Thanks :) Capnsmitty19a has
recommended also, that the numbers should be 5 +1 for
every memeber of your party. As I quote him, "It
never hurts to make your party run." I will use both
in different games.
--- Matt and Teresa Steflik <grifflik@stny.rr.com>
wrote:
> <snip lengthy description of Shimmer critter>
>
> Mark,
>
> Hoo-wee! I'm not sure what you did with your format
> in your post, but
> man was that hard to read (or is it just me?)!
> Aside from that, the
> Shimmer seems pretty cool. I have a recomendation
> on "pack size".
> Perhaps you should change "1d8" to "one per member
> of the posse plus an
> additional 1d4" (or something like that..."one for
> every two members,
> rounded up/down plus blah blah blah" if you think
> that's too much).
> This ensures that you don't end up with a "pack" of
> 1. Just a
> suggestion.
>
> Matt Steflik
> Gimme Shelter - http://www.geocities.com/grifflik
>
>
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