[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] New Junker power



What I mean is that if you're making a batch of chemicals that's the same
size or lower than you have a pre-existing distillery for, you don't have to
pay the structural components again.

So if I made a batch of drugs that had a Frame size of four, then later made
another batch that was Frame size three, I wouldn't need to use the
structural components required of all Frame three devices.  But if I needed
to make a batch of chemicals that was Frame size five, then I'd need to use
the structural components to make a larger distillery.

--Kai Tave

>Puttin' Things Together
>
>     Before you get started, be aware that chem works slightly differently
>than most other junker powers.  When putting a chemical formula together,
>the total slot size you get is the cost for one helping of the chemical.
>Note that this slot size doesn't represent physical size, but the
complexity
>of the formula.  Chemicals can be made in batches like bullets; just
>multiply the slot cost by the desired amount of doses, then find the
minimum
>Frame size that the batch's slot size fits in.  This is the batch's Frame
>size.  Add this to the chem TN to determine the Target Number for that
batch
>of chemicals.  The structural components required for each Frame are used
to
>construct a distillery.  These distilleries can be reused to make
additional
>batches of chemicals as long as they aren't any larger than the original
>batch.
><SNIP>
>
>Am I just sleepy still, or did you leave out how to determine TN when using
>a pre-existing distillery?
>
>Otherwise, cool!
>
>Jeff Y.
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
>as the BODY of the message.  The SUBJECT is ignored.
>
>