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Re: [HOE] more Junkman stuff...tee-hee!
Hi,
How would you get the tech spirit to inhabit the fried equipment in the gun?
Would the tech spirit move from the good bits to the bad when the emp went
off? Gun spirits are techy at best. How would you test that you wired it
together right? You might just end up with a doomsayer pointing and laughing
at a greese spot on the wall :)
Cool idea though. If you can answer queston like this your half way to
getting it into the game.
Let me know how it works out.
Cheers,
James.
----- Original Message -----
From: "Jeff Shoffner" <shoffner@usit.net>
To: <hoe@gamerz.net>
Sent: Wednesday, April 24, 2002 5:34 PM
Subject: [HOE] more Junkman stuff...tee-hee!
> Couple of quick questions for a neophyte.
>
> Reactors need irradiated ghost rock. Can a Doomsayer irradiate regular
> ghost rock?
>
> (This one I'm especially proud of....)
> Doomsayers can wipe out electronics with an EMP, but electronics glitched
by
> the EMP caused by the last war are energized instead. Lots of folks just
> leave this fried stuff out there in the open because it is of no use.
>
> How about a Junker building a techno gizmo that incorporates two sets of
> electronic parts? Wiring diagram (A) uses only the good stuff for
"normal"
> everyday use, but Wiring Diagram (B) uses only fried stuff, that is of no
> use, EXCEPT when a Doomsayer decides to ruin the party with an EMP.
Junker
> flips a switch, & he's back in action. Yeah, it'd use twice as much
> electronic parts & slots for this, but hey, isn't the peace of mind
knowing
> you won't be left in the dark when a Doomsayer does his mojo worth it?
> Think it'd be a great use for that Miniaturization trick too...
>
> Jeff S
>
>
>
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