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Re: [HOE] more Junkman stuff...tee-hee!



--- James Camilleri wrote:

> Hi, > > How would you get the tech spirit to inhabit the > fried equipment in the gun? > Would the tech spirit move from the good bits to the > bad when the emp went > off? Gun spirits are techy at best. How would you > test that you wired it > together right? You might just end up with a > doomsayer pointing and laughing > at a greese spot on the wall :) > > Cool idea though. If you can answer queston like > this your half way to > getting it into the game. >

Aside from which the whole concept seems a little iffy. As a GM, I wouldn't allow it. Furthermore, I'd make a couple of alterations to the EMP and Powerup miracles to wit that:

EMP temporarily shorts out electrical power within its area of effect. Period. It's a kind of "attack" power. You don't see "Nuke" being used to fix things, do you? Neither should this.

Powerup, when used on depowered or EMPed devices will allow them to function for its duration. If used on a device currently under the effects of an EMP, the caster of the Power-up must beat the roll that was generated for the EMP effect. If he succeeds, the EMP ends. Otherwise, the device remains depowered.

As for defense against EMPs: use the Shield, Armor or Generator power to simulate "hardening" the device in question against EMPs. There's quite a few cyborgs out there with hardened Faraday cages built into them.

For that matter, any (non-1877) character with the Science: General or Science: Physics skills would probably know how to build one. Figure that such a contraption will increase the total slots of a Device by 1.5 times normal (unless it's already configured to carry enclosed passengers).

Here's a link to the site if you're interested: Faraday Cage

> Let me know how it works out. > > Cheers, > James. > > > > ----- Original Message ----- > From: "Jeff Shoffner" > To: > Sent: Wednesday, April 24, 2002 5:34 PM > Subject: [HOE] more Junkman stuff...tee-hee! > > > > Couple of quick questions for a neophyte. > > > > Reactors need irradiated ghost rock. Can a > Doomsayer irradiate regular > > ghost rock? > > > > (This one I'm especially proud of....) > > Doomsayers can wipe out electronics with an EMP, > but electronics glitched > by > > the EMP caused by the last war are energized > instead. Lots of folks just > > leave this fried stuff out there in the open > because it is of no use. > > > > How about a Junker building a techno gizmo that > incorporates two sets of > > electronic parts? Wiring diagram (A) uses only > the good stuff for > "normal" > > everyday use, but Wiring Diagram (B) uses only > fried stuff, that is of no > > use, EXCEPT when a Doomsayer decides to ruin the > party with an EMP. > Junker > > flips a switch, & he's back in action. Yeah, it'd > use twice as much > > electronic parts & slots for this, but hey, isn't > the peace of mind > knowing > > you won't be left in the dark when a Doomsayer > does his mojo worth it? > > Think it'd be a great use for that Miniaturization > trick too... > > > > Jeff S > > > > > > > > To unsubscribe, send a message to > esquire@gamerz.net with > > unsubscribe hoe@gamerz.net > > as the BODY of the message. The SUBJECT is > ignored. > > > > > To unsubscribe, send a message to esquire@gamerz.net > with > unsubscribe hoe@gamerz.net > as the BODY of the message. The SUBJECT is ignored. >



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