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[HOE] Unity Rumble [Shane & PEG folks]



Well, something from the Unity adventure....
 
 
spoiler space
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Okay, so the posse I'm in have just finished Unity, & the Marhsal tells us the little sidebar about wanting to hear how the "Murder, murder, murder" part went.  I think we had an interesting one.........
 
 
First, a briefing of our posse:  We had going into the Unity-- one Anti-Templar (me) who is dumb as a post, but killer with a sword, one Earth Psycher who is also good with a sword, so much so the A-T (me) thinks he might be a Templar in disquise (very important), one Doomsayer, one Cyborg that we picked up in the Comsat station (player wanted a new character for Lost Colony) who was damaged in the gunfight on the station (again, very important), and three NPCs--a Banshee psycher, Jenny Quaid(?) from the game, & a former PC enlightened MA who hasn't showed up in a while.
 
Prior to the murder scene, we picked up a cyborg at the comsat station.  We pretty much wiped out the cyborgs there, except for severely damaging one in the head & chest.  Upon second round of fighting, it starts shouting over the com, "Don't shoot!  I surrender!" & we find out that he had been impressed into the Combine forces & had just recently been set free because of our shots to the head. (apparently the Marshal decided he have been enslaved, & we destroyed the controlling mechanism)  Later, the A-T & the Earth Psycher are cleaning up the hallways with impressive sword actions, annoying much of the party, & gaining mutual respect for each other.
 
Before entering the engine room, MA is injured during a botched Ten Foot Punch that knocks him unconscious.  Other NPCs hang back to bring him back to awareness while the rest of us enter the engine room to activate program "Apostolos."  Needless to say, we eventually figured out that the Marshal did this intentially so we wouldn't off an NPC....
 
Apostolos gets activated, & well, you know the drill--room goes black, doors disappear, we hear "murder, murder, murder...." & get the clue that someone must die in order to activate the ship.
 
Heh-heh.
 
This is when we find out that the damaged cyborg used to be programmed to hunt down & destroy occult abominations. Something pops in his damaged brain & he immediately points his gun at-- The Doomsayer!  But!  He is also programmed not to shoot civilians!  Everyone is wearing civilian space suits (not sure if this is true, but Marshal claims civilian suits are color coded orange & cyborg can't shoot orange wearing folks.)
 
The Anti-Templar pulls out his sword & gets ready to rumble with the cyborg--heck, we just met this guy!
 
Psycher pulls his sword in prep of combat.
 
Doomsayer is standing there going, "Huh?"
 
Players do a lot of "What do we do now?" We're in a Mexican standoff, no one knows what to do,  & lots of arguing goes on for a while.  Eventually, (since we are technically in combat) Marshal has us draw cards.  No one still will do anything, so me, the Anti-Templar, decides this is nuts, someone has to die, one gun is already pointed at the Doomsayer, & I'm not too attached to anyone anyway, I initiate combat with a huge swing at the Doomsayer.  This pretty much destroys the impasse.
 
Cyborg's heroic programming kick into action & he tries to defend Doomsayer by shooting me, (sleeved card). but fails to interrupt.  Psycher has sword ready also tries to intervene (sleeved card), & successfully interrupts, & parries the blow & pulls out a pistol to shove in my face.
 
Cyborg now sees I'm in peril, & shoots to disarm Psycher & succeeds (gun).  Tries to stop combat with an overawe, & fails.  Anti-Templar screams, "You ARE A Templar in disquise!!!"  and proceeds to attack Psycher (hey, the A-T has a Smarts of 1D6 & a Know of 4D4) Psycher parries again.
 
Cyborg shoots Apostolos box; no effect.  Psycher does Boneripper, I spend a Legend Chip to successfully defeat his attempt.
 
Doomsayer finally snaps out of it & erects a shield of some sort to protect herself.
 
Psycher tries Boneripper again, & I spend my last Legend chip to successfully defeat it again.
 
Cyborg shoots at A-T again, & misses, but A-T is now out of cards.
 
Psycher decides psychic attacks don't work to well, quickdraws his SMG & unloads into A-T's chest; first burst is negated through the spending of all of my chips.  Next round, Psycher shoots another burst, A-T cannot dodge, has no chips, & alas, dies.
 
Room opens up, the NPCs ask if we got the engine up & running, & what happened to the A-T?
 
 
 
 
 
 
Now, granted, I did have a notion that one of us had to die, & frankly, I figured it would be me because I'm one of the newer folks, but I figured I had to get the ball rolling somehow or else we'd be still standing there trying to figure out what to do.
 
At least I gave a reason to try to kill someone!! 
 
Jeff "Die, Templar, DIE!!!" S
 
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