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Re: [HOE] Savage Unity (Now on the right list!)
On Tuesday, April 29, 2003, at 07:34 PM, Randy Mosiondz wrote:
>> I picked up Savage Worlds this weekend (BTW, I love Marguerite's
>> cameo!) and had the thought of using the SW ruleset as a replacement
>> for the quick system from Unity. basically, replace the handful of die
>> rolls with the posse versus a few dozen mooks and a couple similarly
>> powerful wild cards.
>
> Sounds great, Brett! I've been thinking of doing a similar thing with
> my
> posse when it comes to the Unity adventure.
>
> I think a lot of questions will be answered when Shane posts the
> Savage HoE
> conversion, which I am VERY much looking forward to. The only is that
> since
> it will likely focus on the core HoE rules, it won't include rules for
> Cyborgs! :-p
That's a problem I don't have, but I think it won't be too hard once I
figure out a 'rosetta stone' for converting damage from effects. I'm
not too concerned about fudging details, as the posse are supposed to
win these fights. I figure I'll use normal HoE rules for most things
(For example, the Syker has normal strain rules and such to deal with).
I like SW... I have no interest in converting Deadlands to it, but
there's a lot of things to like, overall.
Fun SW concept: SW Half-folk character with the Kid hindrance and both
Luck Edges. 7 Bennies per session...