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Re: [HOE] Savage Unity (Now on the right list!)




On Tuesday, April 29, 2003, at 07:34  PM, Randy Mosiondz wrote:
>> I picked up Savage Worlds this weekend (BTW, I love Marguerite's
>> cameo!) and had the thought of using the SW ruleset as a replacement
>> for the quick system from Unity. basically, replace the handful of die
>> rolls with the posse versus a few dozen mooks and a couple similarly
>> powerful wild cards.
>
> Sounds great, Brett!  I've been thinking of doing a similar thing with 
> my
> posse when it comes to the Unity adventure.
>
> I think a lot of questions will be answered when Shane posts the 
> Savage HoE
> conversion, which I am VERY much looking forward to.  The only is that 
> since
> it will likely focus on the core HoE rules, it won't include rules for
> Cyborgs!  :-p

That's a problem I don't have, but I think it won't be too hard once I 
figure out a 'rosetta stone' for converting damage from effects. I'm 
not too concerned about fudging details, as the posse are supposed to 
win these fights. I figure I'll use normal HoE rules for most things 
(For example, the Syker has normal strain rules and such to deal with).

I like SW... I have no interest in converting Deadlands to it, but 
there's a lot of things to like, overall.

Fun SW concept: SW Half-folk character with the Kid hindrance and both 
Luck Edges. 7 Bennies per session...